TOGUNO

Friday, November 18, 2011

Need for Speed - The Run






 


Need for Speed - The Run - 5DVD

Features:
* Open up the 700 HP untamed Lamborghini Aventador and frighten your rivals, bully back the cops in the Chevrolet Camaro ZL1 and experience the sheer power and pinpoint handling of the most highly anticipated car of 2011, the Porsche 911 Carrera S
* Put your driving skills and new elite cars to the test with this Limited Edition’s five exclusive racing events, fresh content, new chances to battle your friends on Autolog and earn bonus rewards and achievements
* Be the first to cross the finish line as you speed across the country from San Francisco to New York in an illicit, high-stakes race
* Race as Jack, a marked man who must make it to New York City ahead of the competition, the police and the men who want him dead

Minimum System Requirements:
OS: Windows Vista (Service Pack 2) 32-bit
Processor: 3.0 GHz Intel Core 2 Duo or AMD Equivalent
Memory: 3 GB
Hard Drive: 18 GB
Graphics card (AMD): 512 MB RAM ATI Radeon 4870 or higher performance
Graphics card (NVIDIA): 512 MB RAM NVIDIA GeForce 8800 GT or higher performance
Sound card: DirectX Compatible
Keyboard
DVD Rom Drive

Recommended System Requirements:
OS: Windows 7 (Service Pack 1) 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 18 GB
Graphics Card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 560 or ATI Radeon 6950)
Sound Card: DirectX Compatible
Keyboard and Xbox 360 Controller for Windows
DVD Rom Drive

Combat Mission Afghanistan








Combat Mission Afghanistan - 1DVD

CombatMission: Afghanistan covers two periods of the Russian-Afghan wars “the initial phase 1980-1982, and the later years of highest activity1985-1987 “ in two campaigns and ten standalone missions. CM Afghanistanis not just a mission pack: based on the latest CM engine indevelopment, the game includes not only all new artwork, terrain, newunits, new weapons, and new nations, but also introduces some completelynew game features, such as exit objective zones and more!

CombatMission Afghanistan is not just a mission pack: based on the latestCombat Mission engine in development, the game includes all new artwork,terrain, new units, new weapons, and new nations Players are able totake command of Soviet or DRA (Democratic Republic of Afghanistan) Armyunits as well as mujahedeen guerrilla forces.

Game Stock Car







Game Stock Car - 1DVD

GameStock Car is the official game of the main brazilian autoracing series.Developed by Reiza Studios with the support of actual teams anddrivers, Game Stock Car accurately simulates the series 2010 season with34 cars and teams racing around the country in 10 minutely
modelled race tracks.
Combining the best in simulation technology with first-class gameplay
Game Stock Car offers the player na unrivalled racing experience.

Features:
Simulates the 2010 brazilian Stock Car Championship
34 cars and drivers
10 minutely modelled race tracks
Several Game Modes
Maximum Realism
Technical sophistication
Customizable

System requirements:
Operating system: Windows XP SP3 / Windows Vista / Windows 7;
Processor: Intel Pentium IV or higher;
Memory: 1GB RAM;
Hard drive space: 2162 MB of free space;
Sound Card: Sound device compatible with DirectX ® 9.0
Video: Video 512MB DirectX ®

Thursday, November 17, 2011

Japan Envy: Jean Reno x Doraemon (update: now with video)

What do you get when you cross Doraemon with French actor Jean Reno?

Jean Reno, from The Professional, among other films
 +

Doraemon, Japanese children's character adored nationwide 
=

Renaemon? Yes, that is a 63-year-old world-famous actor with a bell around his neck.

If I lived in Japan, I would be able to turn on my television and watch a Toyota commercial featuring Jean Reno as Doraemon, starting today. As you can tell, I am beyond disappointed that I do not live in Japan to watch this spectacle, but thanks to the internet, we can all be satisfied by the abundant photos and soon-to-be-posted YouTube videos. At the time of this post, I don't believe the video has been uploaded anywhere yet, but as soon as I find it I will be sure to share it with all of you. 


Update: The commercial has long since been posted! It's as cute as I imagined it would be.


Nobuta and Shizuka, now both 30 (the commercial acts as sort of a "Doraemon reunion"), go for a picnic together using public transport. Shizuka needs to get to her violin lessons, and Suneo (all-around jerk and rich guy) appears with his car to take her there. Nobuta returns home, dejected and lamenting about the fact that he doesn't have a car. Doraemon appears saying "Long time no see, Nobuta," to which he replies "Get me a car!" (as Doraemon is famous for being able to produce anything out of his pouch he wants). Doraemon says no, and when Nobuta asks why not, he answers with: "You don't have a driver's license!" Cue Toyota logo and phrase saying basically: "Get a driver's license."

I love it! Seeing Jean Reno dressed up as Doraemon and speaking Japanese has made my life.

You can go here to see a few photos of the commercial itself. Some other famous Japanese actors are in the commercial, titled "Nobita's BBQ," but we only really care about Jean Reno, right?

What's he got in there?
Doraemon is famous for pulling anything and everything of his pouch. (Nobita pictured on left)

Wednesday, November 16, 2011

A Call for Localization: Kuma to Interi by Basso


I was surprised and delighted to find that this month's Manga Movable Feast was to feature one of my favorite artists, Natsume Ono. If you haven't yet heard of the Manga Movable Feast, it's basically a week-long virtual book club held by manga bloggers once a month. Some great content has been contributed so far this week, and I'm excited to dip toes in the water and join the party!

Natsume Ono is most famous in the West for House of Five Leaves and Ristorante Paradiso, two enthralling and expertly-crafted manga series. Little known outside of Japan and her ardent international fans, however, is her work under the pen name Basso (sometimes written BASSO). While some manga artists might choose a pen name to hide their identity, Natsume Ono's style is so distinct that one would be hard-pressed not to recognize her (though there is a noticeable difference in the style she employs as Basso). To the contrary, I see Basso as a way for Natsume Ono to clue her readers in on the content of the manga before they read a single page. For you see, Natsume Ono's pen name Basso is exclusive to her boys' love titles.


As basso, Natsume Ono has published a plethora of boys' love manga, but today I would like to focus on one of my favorite collections of BL short stories, which happens to be basso's Kuma to Interi ("The Bear and the Intellectual"). Kuma to Interi is a collection of short, interconnected stories that all share a few common themes: Italy, men, suits, glasses, politicians, and gelato. One of the most delightful segments of the book is the section devoted to stories centered around the theme of gelato –– they're short but sweet, with a hint of melancholy, just like the iconic Italian dessert they were inspired by.

You won't find any traditional BL in Kuma to Interi, much like the rest of Basso/Natsume Ono's works. Her characters range from grey-haired politicians to gangly waiters, and the erotic content is much more fluid and real than most BL. An interesting example of this is the first story, Conte, which contains a "reversible" couple –– BL is so set in the seme/uke (top/bottom) dichotomy that they actually have a word from when a relationship deviates from that stereotype. Kuma to Interi is refreshing in its raw, non-idealized look at life and relationships, and is one of the most satisfying BL short story collections you can read.

Probably my favorite page in the whole manga.
Or could read, if it were localized in English! I'd argue that above all of Basso's BL titles available, Kuma to Interi would be the best place to start for any publisher looking to jump into Natsume Ono's BL manga library. Fans of her work will undoubtedly be delighted to see that she gives the same depth and care to her BL stories as she does her more mainstream work, and BL manga aficionados looking for a change from the overwhelming bishonen fare now available in English will both find much to like about Kuma to Interi.

I know I'm not the first person to put out the call for Basso's works to be localized into English, so somebody make it happen! I'd love to see more people read this collection. For now, I'll tantalize you with gorgeous pages like this:

Tuesday, November 15, 2011

L.A. Noire (The Complete Edition)






L.A. Noire (The Complete Edition) - 4DVD

Developed by Team Bondi, L.A. Noire is an interactive detective story set in the classic noir period of the late 1940s. L.A. Noire blends action, detection and complex storytelling and draws players into an open-ended challenge to solve a series of gruesome murders. Set in a perfectly recreated Los Angeles before freeways, with a post-war backdrop of corruption, drugs and jazz, L.A. Noire will truly blend cinema and gaming. Using groundbreaking new animation technology that captures every nuance of an actor’s facial performance in astonishing detail, L.A. Noire is a violent crime thriller that blends breathtaking action with true detective work to deliver an unprecedented interactive experience. Search for clues, chase down suspects and interrogate witnesses as you struggle to find the truth in a city where everyone has something to hide.

Includes Access to All L.A. Noire Add-On Content:
* 5 Additional Cases ranging from Traffic to Arson
* The Badge Pursuit Challenge – Find and collect badges to unlock the Button Man Detective Suit
* The Broderick Detective Suit – Boosts your fist fighting capabilities and resilience to damage
* The Sharpshooter Detective Suit – Sharpens your aim with rifles and pistols
* The Chicago Piano – A powerful machine gun stored in the trunk of your car

New for the PC Version:
* NVIDIA 3D Vision
* Enhanced resolutions and graphical performance
* Keyboard mapping
* Gamepad support

System requirements:
• Operating System: Windows 7 / Windows Vista Service Pack 1 / Windows XP Service Pack 3 / OnLive for PC or Mac
• Processor: Intel Dual Core 2.2GHz to Quad Core 3.2GHz / AMD Dual Core 2.4Ghz to Quad Core 3.2Ghz
• RAM: 2GB to 8GB
• Hard drive space: 16GB
• Video Card: NVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB / Radeon HD 3000 512MB to Radeon HD 6850 1024MB
• Sound Card: 100% DirectX 9 Compatible.

The Elder Scrolls V Skyrim









The Elder Scrolls V Skyrim - 2DVD

The events of the new game The Elder Scrolls V: Skyrim will be 200 years after the events of Oblivion, at a time when the main character going to be executed. After King's death in Skyrim civil war broke out between supporters and opponents of joining the Empire. Staff of Chaos, Numidium, Red Mountain, the gates of Oblivion, and finally, a fratricidal war are part of the ancient prophecy of the return of the dragons, exiled for a thousand years ago. They came back and now await the coming of the dragon-god Alduina, whose victory would kill the whole world.

Only the protagonist, the last of the Dragonborn, with Esberna, one of the last survivors of the Blades will be able to stop the invasion and save the world. He will climb the peak of Hrothgar, talk to the ancient cult of Seroborodov, to learn a special dragon rykam (a kind of clarion call) that will defeat the dragons. In order to learn them, the hero of the game The Elder Scrolls V: Skyrim to visit several ancient temples and face formidable enemies such as malevolent draugry and the living dead-north

System requirements:
* OS: 7/Vista/XP PC (32 or 64 bit)
* CPU: Dual Core 2.0GHz or equivalent processor
* RAM: 2 GB
* HDD: 6 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Internet for Steam activation

Talking games, importing, blogging, and more with The Gay Gamer

Bryan Ochalla is by far one of my favorite people on the internet. He's the voice behind the colorful gaming blog, The Gay Gamer (not to be mistaken with GayGamer.net), and is known for his quirky tastes in games and a penchant for collecting boxed retro titles in immaculate condition (sometimes just for their cover art). He covers all manner of games from the PC Engine right up to current-gen titles in his Great Gaymathon reviews, compares regional differences in game box art, and takes some incredibly sexy photos of his game collection. His newest series, Manual Stimulation, focuses on highlighting some of the best game manuals in his collection, reminding gamers how much care and attention used to be put into those few often-overlooked pieces of paper.




All of this is done with a down-to-earth yet cheeky pizzaz that makes The Gay Gamer a joy to read day after day. Bryan also fosters a great community of like-minded gamers who have some great discussions in the comments section of almost every single one of his posts (and he posts pretty much daily, mind you!). Rest assured, if you comment on one of his posts, he will always read and respond to you, making him one of the most easily-accessible and charismatic people I've ever had the pleasure of "meeting" online. 


Bryan was kind enough to agree to answer a few questions via email, so I took the opportunity talk with him about his gaming history, interest in Japanese import titles, and a bit about what it's like to maintain a blog. He gave some great responses, so please take the time to read through the whole interview, even though it's a bit long! 


Apricotsushi: Would you mind starting with sharing your first influential game?

The Gay Gamer: Wow, that's a pretty difficult question to answer, especially since I'm not sure I can remember that far into my past. That said, I can recall at least two games that were pretty important in terms of turning me into a fan of video games.  

The first is the arcade version of Bubble Bobble.  It's one of the first games of any sort (arcade, console, etc.) I remember playing, and to this day it remains one of my favorites.  Everything about it amazes me -- its wonderfully realized graphics (especially all of the food and other items you collect -- I've been a sucker for that kind of thing ever since), its hummable soundtrack, its ability to pull you back for "just one more game."  I don't think I'll ever tire of playing it, to tell you the truth, which is pretty amazing given its age and simplicity.

The second game, strangely enough, is Kid Icarus, which is the first console game I remember obsessing about as a kid. Oh, I liked Super Mario Bros. well enough, and Metroid and The Legend of Zelda, too, but for some reason Kid Icarus really stood out for me.  I think it was mainly due of the mythological theme, as I've always been a sucker for Greek gods and goddesses and the stories that surround them.  I also remember being entranced by its graphics -- especially the enemy sprites -- and Hip Tanaka's amazing soundtrack, though.  Anyway, I know the game isn't all that highly regarded these days, thanks to its overt difficulty (some would say cheapness), but I loved it as a kid and still play through it now and then in order to relive some of those "good old days."

Japanese import Hello Kitty World 
Apricotsushi: What are your favorite game genres?

The Gay Gamer: If I were forced to whittle them down to just two, I would say two-dimensional platformers (a la Super Mario Bros.) and turn-based JRPGs (like Dragon Quest, Final Fantasy and EarthBound/Mother, especially).  I also like puzzlers a lot, though, and rhythm games, too.  Really, I like most genres, with the exception of first-person shooters. I actually enjoy watching other people play FPSes, but I can't for the life of me play them myself (due to the perspective, I think). 

Apricotsushi: As a fan of Japanese games myself, I've noticed you do a lot of importing of niche Japanese games. What do you find so appealing about them? 

The Gay Gamer: When I was a kid, I thought Japanese Famicom games and PC Engine games -- and their boxes and cartridges -- seemed so much more exotic and beautiful than the ugly NES and TurboGrafx-16 games my parents bought me.  I've also always liked quirky games and, back in the day, especially, companies either didn't bring the quirkiest titles (like Parodius, for instance) to our shores or they altered them to make them more American (which didn't appeal to me at all).  Anyway, that's what finally prompted me to start importing -- I wanted to play Parodius and TwinBee on my TG-16, but I knew neither NEC nor Konami would bring them to the US.  So, I imported them from Japan Video Games or some company like that.  From then on, I was hooked.

Apricotsushi: Do you have any favorites in particular?

I still consider my copies of Final Fantasy V and VI for the Super Famicom to be prized possessions, even though the former is completely mangled and worth about $2 (if that).  That's probably due to the fact that they were among my first import purchases and because they're two of my all-time favorite games.  I also love my original white PC Engine and the many games I've amassed for the system -- Parasol Stars, Photograph Boy and Mizubaku Daibouken, in particular.  Oh, and my Famicom "Pulse Line" carts.  If I could, I would mount all of them in some sort of museum-quality case -- they are that beautiful and interesting to me.

Bryan's photos of his Pulse Line carts are just gorgeous!
Apricotsushi: You've been writing at your blog, The Gay Gamer, for a couple of years now, right? Have you done any other game-related writing for other sites/publications?

The Gay Gamer: Yep, I started the blog in early 2007, so it's been around for more than four years now.  I did take about a year (or more) off, though, so I guess that's not entirely accurate.  

Anyway, I wrote a few features for Gamasutra.com when I first started freelancing and I also wrote a number of gaming-related articles for The Advocate (a North American LGBT magazine) and GayWired.com a few years ago, but I haven't written anything gaming-related for money (professionally) in a long time, mainly because it often doesn't seem worth my while monetarily speaking.  

Also, I like that I have full control over what I write for my blog.  I don't have to worry about what would appeal to the masses or bring in the most hits, I can just write about whatever interests me at the moment.

Apricotsushi: I know you've mentioned you write for your day job, as well. Even so, you post daily for your personal blog. After writing for work all day, what motivates you to post in your free time for The Gay Gamer?

The Gay Gamer: Well, to be honest (and maybe a bit blunt), I like writing posts for my blog more than I like writing anything else -- and that includes the articles I write for the magazines that help me and my husband pay our bills.  So, I basically use my blog writing as a "getaway" of sorts from my day job. 

I have to admit that sometimes I feel a bit burned out in regards to the blog, but it never lasts long.  Plus, something inevitably pops up -- a game announcement, the release of a new system -- to get me excited again.  

Also, I really like interacting with the folks who visit my blog and comment on my posts.  In fact, oftentimes the "high" that I get from that kind of interaction is even more enjoyable than the one I get from writing posts in the first place.  


One of the many great manuals featured in Bryan's Manual Stimulation series


In closing, I asked Bryan if he had any tips he has for fellow aspiring game bloggers. Here's what he had to say: 


Write about the games and systems that interest and inspire you if you want to make the most of the time you spend writing.  Also, if you have a blog and you allow comments (and you get comments), respond to them!  It just might help you create a bit of a community -- if that's what you're looking for, of course. 





You can find Bryan at his blog The Gay Gamer and on Twitter @TheGayGamer. For his drool-worthy game collection photos, check out his Flickr

Sunday, November 13, 2011

Tarta ANIMALES DE LA SELVA para Antonio


Hoy os enseñamos la tarta de Antonio, un niño de Canals (Valencia) que con tan sólo 1 añito, se vuelve loco por los animales de la selva.




Esperamos que os guste. Nosotros tenemos que reconocer que nos lo hemos pasado "pipa" modelando toda esta fauna.

GRACIAS a todos por seguirnos y por dejar vuestros comentarios.

Un beso muy fuerte para tod@s y hasta la próxima!!