TOGUNO

Monday, July 10, 2006

Nexus [2]

Didn't have time to fiddle around much with Nexus today. In the morning I noticed that I had forgotten to remove movies that were no longer visible to the player once another background movie swiped over it, so I fixed that. Then later on in the early morning I made a few more screens for the cave level. Trying to make sodium lamps in the walls was a bit of a bugger in Photoshop, but after dabbling with a million filters I finally got a result I was satisfied with.

You can check out the additions now - I've updated the link below.

Sunday, July 9, 2006

Nexus [1]

Working on Nexus kept me off the porn all day, much to my wifes delight. (not that she ever catches me anyway, *chuckle*)

TILE-ENGINE




Originally, I had decided I was going to use small 50x60 tiles for everything, but today I was going over it in my head and I thought "Well, hang on EvilKris, that could be a waste of time - since the screen isn't that big in dimensions anyway. Why not just use 1 big tile per screen - for the lions share of the background- and one simple row of tiles that runs along the middle of each screen for objects and doors."

That way, even if the main background on each level is fairly homogenous, I can just chuck in whatever 8 tiles I like sort of randomly and each screen will still look unique. I probably won't need to piss around with many 2d arrays or map editors as much.

Anyway, I designed a couple of screens of the cavern where you meet the first Nexus member in the original, and suprisingly, designing the main background tile-engine only took about an hour of my time (guess my coding's improved), complete with an RPG style screen swipe'n' all.






Simple is best eh?

Will update the flash file on this page in a week or so..