TOGUNO

Saturday, October 22, 2011

Dark Souls came in the post yesterday-

Ohhhhh yeah!!! The time has come. Six months of salivating over screenshots leading up to this.

Wow, what a game. Once in a while I feel drawn against my will to pop open the laptop and review really impressive games that I've played. Well I'm probably half-way through this one as we speak, and I can say in no uncertain terms that Dark Souls is absolutely one of the *best* games I've ever played, on so many levels. Screw working on my own game- which is what I should've been doing this weekend. I think I must've clocked in about 7 hours on DS yesterday.

As a single-player game, I felt that DS is superior to Demon's Souls- it's 'spiritual' predecessor. You can feel why they didn't just call it a sequel, item name-swapping aside, it has a much more open universe feel; though they have some parallels you can sense they're different games. Mostly because even though you can feel it's more linear than say FallOut 3, the game is much more in the tradition of exploration than the previous one.
The difficulty level is borderline impossible in most cases and frankly, I love it. Bring on the challenge, bitches. You'll probably die within 20 minutes of leaving the FireLit Shrine and it doesn't get easier from there, so get used to it. You'll progress through this game at crawling speed, literally pooping yourself at every step because it's 'that' easy to get killed. It's like From took the first gamble with Demon's Souls, concluded that *YES* there are people who do not want to be babysat through games anymore and they just went 'F*ck it, let's give it to 'em with both barrels.'
This is the type of game that old school Neanderthal hunter gamers that worship a challenge have been praying for, a roaring BEAST that only belongs in the palms of the hardcore gamer to conquer, and that will send others running home crying for mumma. Yes, I'll bet there's a ton of casual gamers bithing about it's difficulty all over the web. Well screw you noobs! That's what I have to say. Get back to your comfy Ninja Gay-Den and leave the real games for the real men.
The game is a creative masterpiece. Seriously, bravo to the master artist/s who came up with all the character concepts and conducted the fantasy art visuals on this game; they deserve an award. The menu and item designs are ornate, finely detailed and gorgeous. Boss enemies look epic and mythical and they're also highly original in design, going way beyond just being great to look at, some real brainstorming has gone into how these. Then there's the weapons and armour, some of them are the same old but others are just bizarre and leave you clueless yet intrigued. All in all it captures a kind of creative originality you don't see in many games these days, someone has some good chops. A 3 Headed Pinwheel monster, a Skeleton BlackSmith? It's like, wtf man, but at the same time it's brilliant.
Just take a look at the breathtaking art that went into this game here. The graphics have some serious legs.

I didn't expect any less since Demon's Souls was also something to look at, but they've amped it up here to another level.

I love the game because it's almost as if From Software have taken the entire library of Fighting Fantasy books and turned it into a game. I was really impressed with one part called The Catacoombs, the lighting (or rather lack of it) is fantastic, I genuinely had to stop for a minute just to suck up the glory of some of the views (Gargoyle boss area) anyone. Mountain hiking is one of my hobbies and playing DS stimulated my feelings in the same way as when you reach a peak after a hard ascent. The serenity of ethereal quality of certain views enhances the game for me threefold. No storyline, total mystery, everything is intangible and left to the player to figure out. What a great universe; it's so D&D done right. I'm even impressed by the language, I think they must've hired some Oxford poetry prof. it uses rich language that is cohesive with the style of the game. I can't help but wonder how a Japanese team could manage to capture so beautifully something that is so integrally Western.

Gameplay is addictive as hell. Nearly all the enemies require a kind of strategy to beat, and you can never expect to win if you rush around aimlessly attacking; without prior contemplation you're a dead man. Either way the enemies are never too mechanical, they'll still do weird actions sometimes that'll make you scratch your head (after you die).
I mean, the fighting is realistic in a sense, that's what's great about it. Perfect-timing is called for with many of the larger enemies, as a single merciless blow can end your life, shield carrying or not.
And those attacks look good. Swords ping when then repel off the well, shields thud, the battles flow nicely. And enemies will follow you anywhere, kick you off ladders, set traps to stop you escaping. The AI guys did a good job. There's some sections of this game that are so hard I had no choice but to try to leg it through, and what a thrill when you get to the other side.
It lets you know that you cannot just stride through the whole game with your favourite weapon, thinking you'll breeze through it. You will have to observe and experiment, explore to find shortcuts, take risky jumps and pray before kissing your ass goodbye.
And there's no pause button if you think about getting a breather.

The sfx and music, I'm not going to say much about but perfect, perfect perfect. I especially liked the opening menu melody (kind of reminds me of Resident Evil 4), and the Moonlight Butterfly boss audio was a treat, so weird and wonderful.

You can tell that From Software are really opening the book on the way we play multiplayer. I've said it in interviews before and I'll say it again now, in the future we'll see some incredibly creative and rich ways to play online together. Not just PvsP fights or Co-Op but other methods of aligning ourselves with certain groups we like and having it affect the way we play the game. Now we have covenants in Dark Souls meaning you can choose what type of multiplayer experience you want to have. Be a good and gracious person who aids and heals, or like me if you just want to be a badass troll and invade as many innocent games as possible, you can do that and actually be rewarded for it. Genius! But then there's the
Blades of the Darkmoon who act as the 'sheriff's' of the game, who enact revenge on aggressive interlopers who keep invading worlds and whose names are compiled on an online list. Genius really.

These guys will win awards for their efforts, mark my words. Best game of 2011 IMO.

Tarta BAUTIZO DE NURAY con su perrito HUGO





Aprovechamos esta publicación de hoy para dar la bienvenid@ a nuestros nuevos seguidores, y cómo no, para agradecer a los de siempre vuestra fidelidad y vuestros comentarios.

Y para tod@s en general, esperando que os haya gustado, muchos besitos y hasta la próxima!!

Friday, October 21, 2011

Japan Envy: A 3DS that's "A Little Bit Mario"

Anyone watch the Nintendo Direct livestream this evening (or morning, for those of you on the other side of the world)? Well, unfortunately for me, I was in the middle of having a late dinner and managed to miss the greater part of it, but I did tune in for the last 10 or so minutes, which was long enough to see the lovely Monster Hunter 3G trailer as well as a few announcements from Iwata-san.

I'm sure your favorite game news website of choice will be covering all the announcements, so I won't attempt to summarize what I saw. I did, however, want to point out these adorable 3DS's that Japanese Club Nintendo members can enter for a chance to win over the holiday season!


Oh, what I wouldn't give for one of these! Apparently you need to buy 2 Japanese 3DS games and register them on the Club Nintendo site to be entered for a chance to win. Only 1,000 of each design are available.

I have to say I'm going to go against my usual affinity for Princess Peach and pick the Mario-themed design this time–or I should say I would pick the Mario design, if I were given the choice. Oh, to live in Japan and own a Japanese 3DS!

You can see all the trailers and interviews from the Nintendo Direct conference here. They're in Japanese, of course, but the language barrier won't stop you from enjoying some of the lovely new trailers, including one for Kingdom Hearts Dream Drop Distance!

Thursday, October 20, 2011

Japan Envy: Pokémon x Famitsu for Game Dot Series

No matter how much I try to deny it, I'm a sucker when it comes to Pokémon. I only play the games so much (I've only ever beaten the Elite Four once!)... It's the cuteness of the Pokémon themselves that gets me every time. Honestly, I'll never pass up a chance to look at Pokémon merchandise.

So when I heard there was a special promotion going on combining the famous Japanese gaming magazine Famitsu and Pokémon, I had to know what it was all about. Well, in celebration of a new series of Pokémon merchandise titled "Game Dot Series" that is launching in December, Famitsu is holding a contest for its readers to determine the sweatshirt design that will be sold at Pokémon Centers across Japan. Cast your vote in, and if yours is deemed the most popular, then you have a chance to win a sweatshirt for yourself!

Lucky for me I have a host family who is extremely, er, tolerant of me, so I voted using their address. I doubt I'll win since there'll only be 10 individuals who score the sweatshirt out of all the entries, but I'd be happy enough to see my pick be the one that gets sold in stores. Unfortunately, as always, the contest is open only to residents of Japan.

Pictured below are the four sweatshirt choices. My favorite has to be #3 for both its color and the fact that there is a giant Pikachu made up of smaller Pikachu sprites on the back. Which would you choose?


Top right: "Pikachu looks cute hiding in the pocket!"

Top right: "The directional button has turned into Pikachu? Go anywhere together"
Top right: "Pikachu's silhouette becomes one big Pikachu!"
Top right: "The hood takes center stage for an exceedingly cool style"

Wednesday, October 19, 2011

Gender Disparity in Rune Factory: Tides of Destiny

I've yet to play a Rune Factory title, and I consider that a crying shame. With my newfound love for the Atelier series and borderline obsession with doing everyday tasks like fishing and furniture purchasing in games like Animal Crossing, Rune Factory, with combined elements Harvest Moon and traditional RPGs, is clearly up my alley. So, of course, I was very excited when I heard there was a Rune Factory game coming out for the PS3. Not only that, but this time it was to feature a female protagonist! Best of both worlds, right?


Unfortunately, a couple of things have come to my attention recently in regards to Rune Factory: Tides of Destiny (also known as Rune Factory: Oceans in Japan). You do get to play as a female, that's true, but there's a catch: Azel and Sonia, the male and female protagonists, are trapped in the same body. As such, you're required to play through the game's main story as Azel, the male protagonist, before unlocking the ability to switch to Sonia.

Even more frustrating than that is the number of bride to groom options. One of the big draws of Rune Factory, much like Harvest Moon, is the number of potential partner choices available, allowing you to woo the man or lady you choose depending on the gender of your main character. Of course the lack of  a same-sex relationship option is a bit disappointing, even though it's not surprising. In Rune Factory: Tides of Destiny, though you do have the option to marry while playing as Sonia, the pickings are rather slim: there are only 4 marriageable men in the game, including childhood friend Azel, contrasted by a whopping 10 marriageable women for gamers who choose to play as Azel.


According to Yoshifumi Hashimoto, Rune Factory: Tides of Destiny producer, the decision to keep the number of groom characters low was so that they wouldn't have to cut into the number of bride characters, given the time it takes to create each one. Mr. Hashimoto, I'm sorry, but that just seems like you're saying,"we couldn't really be bothered to make more grooms because we're really catering this game to men anyway" to me.

Needless to say, I'm a bit disappointed... But that probably won't stop me from buying the game in the future (Even with all the ladies, that trailer still looks gorgeous). I hope that when Rune Factory 4 comes out for the 3DS, however, they will give gamers wishing to play as the female character an experience that is on par with that of the male equivalent.

Tuesday, October 18, 2011

Dead Rising 2 Off the Record







Dead Rising 2 Off the Record - 2DVD
System Requirements
Operating System: Windows XP, Vista, 7
Processor: Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.2 Ghz
Memory: 2 GB
Video Memory: 256 MB
Sound card: DirectX Compatible
Hard disc: 8.5 GB

Pro Evolution Soccer 2012 v1.01 + PESEdit.com 2012 Patch 1.3 AUTORUN







Pro Evolution Soccer 2012 v1.01 + PESEdit.com 2012 Patch 1.3 - 2DVD
AUTORUN
Minimum system requirements
OS: Windows XP SP3, Vista SP2, 7
CPU: Intel Pentium IV processor 2.4GHz or equivalent
RAM: 1GB
HD Space 9GB
GFX: NVIDIA GeForce 6600 or ATI Radeon x1300
GFX RAM: 128MB of RAM, Pixel shader 3.0, DirectX 9.0c compatible video card

Might and Magic Heroes VI + Update v1.1







Might and Magic Heroes VI + Update v1.1 - 2DVD
Minimum & Recommended Specifications for Heroes VI:
OPERATING SYSTEM: Windows XP, Windows Vista, Windows 7 (all 32/64 bit)
PROCESSOR: minimal (recommended) Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz, AMD Athlon X2 5000+ @ 2.6 Ghz (Intel Pentium Core 2 @ Duo E6400 @ 2.00 Ghz, AMD Athlon II X2 240 @ 2.8 Ghz)
RAM: minimal (recommended) 1 GB for Windows XP and 1.5GB for Vista / Windows 7 (2 GB)
VIDEO CARD: minimal memory/directX version (optimal memory/directX version) 512 MB, DirectX 9.0c (1 GB, DirectX 9.0c)
DIRECT X®: DirectX® version DirectX 9.0c 2008 November (included on disc)
DVD-ROM DRIVE: DVD 8x (DVD 24x), needed only for installation
SOUND CARD: DirectX 9.0c compatible (recommended)
HARD DISK: 8 GB
PERIPHERALS: Mouse, keyboard
MULTIPLAY: 128 kBit/s upstream

A Game of Thrones Genesis






A Game of Thrones Genesis - 1DVD
System RequirementsOS: WINDOWS XP SP2/VISTA SP1/WINDOWS 7
Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
Memory: 1024 MB (XP) / 2048 MB (VISTA/7)
Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE. ATI RADEON X1600 XT/INTEL HD/NVIDIA GEFORCE 6600 GT OR HIGHER
DirectX®: 9
Hard Drive: 10 GB
Sound: DIRECTX 9 COMPATIBLE

Airline Tycoon 2









Airline Tycoon 2 - 1DVD
Minimum System Requirements:
CPU:  3 GHz Intel Pentium D, AMD Athlon 64 3000+
GFX:  Nvidia Geforce 8600 GT / ATI Radeon X 1800
GFX RAM: 256 MB VideoRAM, DirectX 9c, Shader Model 3.0
RAM:  1 GB

Back to the Future The Game







Back to the Future The Game - 2DVD

All 5 Episodes Now Available!
Episode 1: It's About Time
Episode 2: Get Tannen!
Episode 3: Citizen Brown
Episode 4: Double Visions
Episode 5: OUTATIME - Finale!
    
Minimum:
OS: XP Service Pack 3 / Vista / Windows 7
Processor: 1.8 GHz Pentium 4 or equivalent
Memory: 2 GB RAM
Graphics: ATI or NVidia card w/ 256 MB RAM
DirectX®: Direct X 9.0c
Hard Drive: 8 GB Space Free
Sound: Direct X 8.1 sound device

FIM Speedway Grand Prix 4






FIM Speedway Grand Prix 4 - 1DVD
Minimum System Requirements
- Windows XP / Vista / 7
- Intel Pentium IV 2 GHz or AMD Athlon 2400+
- Graphics Card: GeForce 7600 or ATI Radeon 9800
- DirectX 9.0c
- Sound Card compatible with DirectX 9
- 1 GB RAM (2 GB Vista / Windows 7)
- 4 GB free hard drive space