TOGUNO

Tuesday, February 8, 2011

Tarta VUELO NOCTURNO


LA CASUALIDAD
nos ha traído este nuevo encargo: una tarta para celebrar el 40 cumpleaños de un estupendísimo piloto.

Eva, la responsable de este regalo, vio nuestra anterior Tarta de altos vuelos (pincha aquí para verla) y no se podía creer que aquella fuera exactamente la que ella buscaba.



Como no nos gusta repetir modelo, pensamos que sería buena idea darle al pastel un ambiente nocturno, y que, tanto el modelado del avión como del piloto tuviesen cierto aspecto "retro".


Y hoy os traemos el resultado de nuestro trabajo. Esperamos que os guste.

Para acabar, los detalles del protagonista de la tarta.


Gracias a todos y hasta la próxima...

Besos

Sunday, February 6, 2011

JAPAN: Arcades




Taito Station- One of the bigger game centers where I live. 5 floors. Got every type of game under the sun here; UFO Catcher's (claw crane machines), photo-booth Purikura (obviously more popular with the ladies), Retro Classics coin-ops(Final Fight, Super Mario,
etc), Guitar Hero-type games, RPG card-based games, Gun games, coin challenge games, man, just anything and everything, some of which I'll go more into detail below.


(Free candyfloss on the door at weekends)

This place obviously also has a TON of the latest games and their linked units, some of which you'll never see abroad. Competitions are held here and you can be quite the local hero if you win a Super Street Fighter 4 tournament. Some players are fiercely good though, as you'd expect this being the gaming hub of the world- so don't bank on ever winning unless you spend most of your life practicing online.
The place is totally packed out all the time, nothing like mild UK arcades.





Metal Gear Arcade-


New on the scene Metal Gear Arcade utilises some of the cool 3d technology we've been seeing everywhere these days- you wear the specs while you play, just like at the movies. This really adds to the gameplay. The game is kind of just an amalgamation of MGO elements and even features the same maps. You buy credits with real money, play missions or do vs online or neighbour link-up. The more money you throw in the better and longer levels you can play. You can customise your character just like MGO but you need to register to do it. Not sure if you've actually buy a card (like some games) or you just choose a unique number on the machine, but anyway once you've got your character saved you can level up and get on the national rankings system.
First impression- nothing like other gun games. The gun controller is very sophisticated and has about a dozen different buttons and switches, along with a PS3 thumb-stick that governs movement. Although I do love MGO the arcade version is hard to get to grips with at first, and the amount of controls are simply overwhelming. That being said I've been trying to persevere with this one and I'm starting to see it's brilliance. The coolest thing about the game is clearly the 3D, which in combination with putting it on first-person mode amps the intensity up big time. The screen moves with your head too, a sweet little control method, this game brings you closer to being in a real war than any other FPS I've played.
Negatives-I think Konami are really throwing the challenge out there for casual arcade gamers to invest a lot of time and money in this game and frankly I'm not sure it's going to hit off with anyone except for hardcore MGO guys like myself. The staggering amount of info you have to get through just to get into the game first time takes some perseverance indeed.
That being said sometimes these things take time to warm up, and besides the trend over here for Japanese gamers these days is moving towards arcade games that you're never done with after 5 minutes. I wonder if Konami aren't killing off their audience with the excessively complex cabinet, but either way I'm not quite done with this one yet, I sense that it's going to pick up in popularity once people start giving it a chance.

Sunday, January 30, 2011

JAPAN: Game-related books







Just some features of the local bookshelf at Junkudo- the Barnes and Noble of Japan. Game-related books.

The usual you'd find anywhere, coding any type of game in Objective C. All of the Game Programming Gem series. have been translated. Lots of modelling books, mostly devoted to MAYA. Only to be seen are about 3 books coding in Flash AS3 *wa wa wa waaaaaah* and the content none too impressive- how to make a Super Mario Clone etc. There was one 3D coding title that came with some Japanese 3D libraries on a CD.

As you can see the trend in Japan is more towards mobile gaming, there's a TON of books related to the IphoneSDK, for example, as well as coding with Android.
Another thing to note is that you can see some biographies of famous game designers over here, as they are given more acclaim in Japan, comparable with famous engineers in Germany.

Some links regarding the Iphone and Android in Japan.

New

Hey,
First of all, if you're interested in my game updates, skip to the bottom of this post.

New Blog Additions
-------------------

So while it might seems pretty obvious from the blogs title, I do in fact live in Japan, although I'm a true blue Brit from Hastings. Living here and being a hardcore gamer is heaven, I sometimes feel as if every other Japanese person is some kind of gaming freak and in reflection of that Japan has some of the coolest gaming paraphernalia you can find on the planet. Gaming centers over here are big business, usually have about 6 floors full of games with expensive high-tech units you could only dream of having in the West. And many shops are devoted to selling quirky gamer stuff that I feel definitely someone living outside Japan might get excited over and have to break the bank to buy on e-bay.
Henceforth, with this in mind I've decided to mix in with this blog some regular concurrent info about the game scene in Japan. My first post is coming real soon, so watch this space.

Game stuff
-----------

It's been awhile since my post, but the good news is that the reason behind this is because I've been extremely productive with work on my latest project, officially titled 'Chronicle' as of last week.
Some of you may have seen the demo of the Asteroids clone in my last post. The game has been revamped and now aspires to being a kind of retro tribute game that features 8 levels, some of which are resemblance to old arcade games, namely -Galaxians, Space Invaders, Gorf, Asteroids and Sinistar- but are fashioned to fit in the game's architecture.
Game features some nice particle effects (I think I've seriously gotten the hang of bitmap blitting these days) and I've even fiddled around with the CS5 3d transformation tools to bump up the sexiness of some of the graphics. You can collect power-ups that morph your ship into other type of ships with differing specialities- none of which I can mention at this point.
Might be just foolishness on my part but I'm a tad protective about some of the unique concepts in this one, hence the lack of an updated demo. Sorry. I will probably post it on FGL soon though, so members with a market level of 1 or over should be able to view it.




Saturday, January 29, 2011

Tarta BOB ESPONJA Y PATRICIO MERENDANDO EN EL CRUSTÁCEO CRUJIENTE (para Patrick)



HOLA DE NUEVO !!!!!!
Buenas noches de nuevo a tod@s. No penséis que hemos dejado de hacer tartas y galletas, lo que ocurre es que últimamente andamos muy ocupados y no hemos podido dedicarle al blog el tiempo que nos gustaría. TENEMOS MUCHO QUE ENSEÑAROS, y aquí va la primera entrega !!

BOB ESPONJA YA LLEGÓÓÓÓÓÓÓÓÓÓÓ
Mejor dicho, volvió, jaja. Recientemente, Patrick celebró su cumpleaños en Almássera y su tía Dayana nos encargó una tarta a imagen y semejanza de la que ya hicimos anteriormente en Junio de 2010 (pincha aquí para verla). Dayana quiso sorprender a Patrick con una tarta como las que ella degustaba durante su estancia en EEUU, de manera que nos puso el listón muy alto.

Pero a nosotros nos encantan los retos. Y nos pusimos manos a la obra para no sólo no decepcionar, sino para mejorar en diseño y sabor la tarta anterior. Y cómo no, para sorprender a Dayana y a los más de 20 invitados del cumpleaños.

NO PODEMOS TRANSMITIROS LO BUENA QUE ESTABA,
así que desde aquí invitamos a la misma Dayana a que nos escriba unas letras y nos lo cuenta con sus propias palabras.

Pero lo que sí podemos hacer es dejaros las imágenes para que seáis vosotr@s mism@s los que juzguéis. A nosotros nos ha encantado el resultado. En esta torta tratamos de contar el cumpleaños de Bob Esponja, que ha invitado a su querido amigo Patricio a merendarse unas cuantas Cangre-Burguer en el Krusty Krab o Crustáceo Crujiente.


Como véis, Patricio está encantado, y Bob no para de charrar acerca de la magistral fórmula de las Cangre-Burguer... ¡qué personaje Dios mío!


El pobre Calamardo no ha sido invitado a la fiesta, y ha decidido esconderse entre los corales para intentar averiguar qué celebran nuestros chicos.

Miau! dice Gari...


Y por lo demás, todo normal en Fondo de Bikini !!


Por cierto, para esta tarta hemos utilizado un bizcocho húmedo de chocolate, relleno de chocolate blanco con galleta Oreo.

La receta de este bizcocho la encontraréis en el blog de mi querida amiga Luce, a quien conoceréis por Caramelu. Se trata de una receta que trajo de Colombia y que, tras probarla en algunas ocasiones, me encantó tanto por el sabor como por su textura. Aquí os dejo una presentación del bizcocho y relleno comentados.


(Luce, te mandamos un beso grandote)

Queremos aprovechar este post para anunciaros que próximamente vamos a impartir un CURSO DE MODELADO DE FIGURAS 3D en Valencia, así que si os apetece pasar un día de aprendizaje y diversión con nosotros compartiendo experiencias, estáis invitados desde ya. Os esperamos!

Dayana, gracias por confiar en nosotros para este momento tan señalado.

Y a tod@s vosotr@s, mil gracias por seguirnos y que tengáis dulces sueños!!!!!

Besos,


Wednesday, January 26, 2011

Empire Total War








Empire Total War - 3DVD

Minimum Requirements :
Operating System: Windows XP 32(service pack 2), Windows Vista 32 OS
Processor: 2.4 GHz Single Core Intel or AMD equivalent processor
System Memory: 1GB RAM (XP) 2GB RAM (Vista)
Graphics Card: 256MB DirectX 9.0c compatible video card (shader 2.0 or higher)

Tuesday, January 25, 2011

Sonic and Sega All-Stars Racing Review


Finally, the review I had planned! Unfortunately this took longer to post than I thought, mostly due to the hectic week we had with the floods. But here you go, better late than never! 

After receiving recommendations to get this game (hereafter referred to as Sonic Racing) for its multiplayer mode, Shaun and I finally got it as a Christmas gift from my grandmother (thanks to Amazon wishlists!). Initially I was pretty psyched about it, I’ve always had tons of fun playing the various incarnations of the Mario Kart series, and was happy that I could finally race head-to-head against my husband on our PS3 (the extent of my competitive nature is up for debate, though). While at first glance Sonic Racing is a colorful kart racer full of extras, after just a cursuory playthrough the game, unfortunately, starts to show where it just can’t compare to games like Mario Kart.

As this is my first “official” review, I’m still trying to get the hang of what kind of format I’ll be using, but for now I’ll stick to highlighting some of the positive and negative impressions I had of the game.
+ 60+ missions to complete in single-player mode are fun challenges to occupy your time with if you tire of the usual grand prix
+ Lots of familiar Sega characters, music, and courses inspired by the games
Playable characters (source)
+ Up to 4 player multiplayer with a variety of modes including regular races, king of the hill, capture the flag, and others
+ Many unlockables (albeit pretty easy to unlock, read on for more information)
+ No matter what mode you play, you always gain Sega miles, which can be used to buy unlockable content, which means you can unlock things even in multiplayer mode

Well, seems good so far, right? Now, on to the negatives…

– No map of the course can be viewed while racing, which means you have no idea what’s coming up ahead. Particularly irking if you’ve never played a course before
– Many characters are duplicates–their stats are exactly the same! (i.e Shadow and Ryo, two characters that use motorcycles)
– Long, frequent loading times
In-game screen shot, map notably absent (source Xbox360 version review)
– Reverse button is same as the drift button, which is used to skid during turns and accumulate boost, an essential tactic to winning races. There is also no brake button, meaning that if you need to reverse (believe me, you will. See next point), you’ll have to stop accelerating and use the drift button, making for very clunky and unintuitive controls
– Last, but not least, Sonic and Sega All Stars Racing is glitchy. I don’t think I’ve ever seen a game with so many glitches. Getting stuck in a corner for no rational reason, missing jumps repeatedly because you fell off the course and keep getting placed back on the track in a bad place, going through walls… You name it, it’s probably happened to Shaun or I in the game. Some of the tracks have so many turns that I’ve never gotten through a single lap without getting stuck. Even the CPU’s have a hard time! I once saw Shaun get stuck in a corner with literally 3 CPU characters crowding him into a corner, and none of them could get out until the game decided to respawn them like it would if they had fallen off the course (this takes forever, too).
Unfortunately, as much as I want to like Sonic Racing, I just can’t get past how unbelievably glitchy it is. Shaun and I own the PS3 version, but a cursory Google search shows that there are problems on other systems as well (whether or not the extent of the glitches is as bad as the PS3 version I cannot say).  The game also doesn’t take long to finish–after about 8 hours we’d unlocked everything and completed 48% of the trophies without going out of our way to do any particular achievements. Though I wish I could say it compared to the Mario Kart games, Sonic Racing sadly falls short. For my multiplayer racing fix on the PS3, however, I am satisfied to have it as an option. It’s sad to see a potentially great game get bogged down by the lack of seemingly obvious necessities (have a brake button, show maps, beta test for glitches).
Final Verdict:  2.7 stars

Kart racing fun in the spirit of Mario Kart, but could have been a lot more fun without frequent glitches plaguing much of the game. Consider renting or buy only if you are desperate for cute multiplayer racing like I was.

Thanks for reading! Feel free to comment with your opinions or thoughts on how I can improve my reviews

Thursday, January 20, 2011

CURSO DECORACIÓN DE TARTAS SAN VALENTÍN


NUEVO CURSO DE DECORACIÓN DE TARTAS
De nuevo os proponemos compartir con nosotros una intensa y divertida jornada aprendiendo a elaborar vuestra propia tarta decorada, en esta ocasión con la temática de SAN VALENTÍN.


Sorprende a tu pareja con un delicioso detalle: nada mejor que un espectacular pastel elaborado con tus propias manos y cómo no, con todo tu amor.

Para más información, llámanos a los teléfonos:

961 461 207 / 655 425 463 Isabel ó

677 455 668 Luisa


También por e-mail:

Isabel:

info@chic-cookies.es

Luisa: lui.dolcelui@gmail.com


¡¡ TE ESPERAMOS !!

Wednesday, January 19, 2011

Amorous Professor Cherry


 
Amorous Professor Cherry - 1DVD

System requirements

Minimum:OS: Windows 95
96 MB RAM
Pentium II 300 MHz
MIDI Soundcard
HIGH COLOR Display Capable

Recommended: Windows 98
128 MB RAM
Pentium III 500 MHz
DirectSound soundcard
TRUE COLOR Display Capable