TOGUNO

Tuesday, July 26, 2011

Dead Rising 2




 Dead Rising 2 - 2 DVD
System Requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 4800+
* RAM: 2 GB
* HDD: 8.5 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Romance of the Three Kingdoms XI [ENGLISH]



 Romance of the Three Kingdoms XI [ENGLISH] - 1 DVD
System requirements
Windows version: Pentium III 1GHz CPU, 256MiB system memory, 1GB hard drive space, CD-ROM drive, high colour display supporting 1024x768 resolution, DirectX 9.0c-comatible 3D accelerator with 32MiB memory, sound card supporting 44Khz 16-bit stereo WAVE playback
English version: 2GB hard drive space
PC power up kit: Original RTK11 game, 3GB hard drive space

Deus Machina Demonbane




Deus Machina Demonbane - 1 DVD
The minimum System requirements:
System: Windows XP / Vista / 7
The processor: Intel Pentium 4 2.6 GHz
Memory: 512 Mb
Video-card: Nvidia GeForce 6600 or it is better, 256Mb
Audio-card: DirectX 9.0
Hard disk: 6 Gb

Empire Earth II Platinum Edition



 Empire Earth II Platinum Edition - 1 DVD
SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
Intel Pentium 4 1.5GHz Processor
256MB RAM
64MB nVidia GeForce 3 class Video Card with Hardware T&L and Pixel Shader Support
3GB Hard Disk Space
DirectX compatible Sound Card

Dungeon Siege III Limited Edition




Dungeon Siege III Limited Edition - 1 DVD
Minimum System Requirements:
CPU: 2.6GHz or better 
RAM: 2 GB of RAM 
VGA: 256MB DirectX 9 3D video card with Pixel Shader 3.0 (ATI Radeon X1800 or NVIDIA GeForce 8600) 
DX: DirectX® 9.0c 
OS: Windows XP SP3, Vista SP1, Windows 7 
http://gamesystemrequirements.com/
HDD: 4 GB for full installation 
Sound: No accelerated sound hardware required 

Monday, July 25, 2011

What you should know about Poison

A certain character has come to my attention that I had otherwise never heard of, and her name is Poison. Apparently there's a lot of buzz about whether she may have originally been a he. So, in light of the recent announcements regarding the new characters in Street Fighter X Tekken at last week's Comic Con, I decided to do some research on this surprisingly controversial character.


So here's the deal with Poison, as far as I know: She first appeared in Final Fight but has also been featured in Street Fighter III, along with a number of other Capcom games, and seems to be pretty popular, probably at least partially due to the controversy surrounding her. Even so, it has been a number of years since she's made an appearance, so the news that she will be in Street Fighter X Tekken, along with her cohorts Roxy and Hugo (correct me if I'm wrong, I'm not sure whether or not Roxy and Hugo are playable), is generating a lot of excitement.

Poison as she appears in 'Street Fighter X Tekken'
Apparently, back when Poison was created for Final Fight's release in Japan, she was strictly a female character, but due to fears that Americans wouldn't take to well to the big, burly men of Final Fight beating up a chick, they decided it would be a better idea to make her transgendered. To make things even more confusing, though, it seems like Capcom themselves treat her gender differently in Japan and America. Check out this quote from Street Fighter IV producer Yoshinori Ono: "Let's set the record straight: in North America, Poison is officially a post-op transsexual. But in Japan, she simply tucks her business away to look female."

Basically, I think it's safe to say that she's the Birdo of the Capcom universe.

Regardless of how we choose to define Poison, she certainly is an interesting addition to Street Fighter X Tekken, and I have to say I am really excited for the game's impending release. I think we should all take the advice of this lovely comic, brought to my attention by GayGamer.net, and just accept Poison for what she is, rather than get hung up about how we should label her. And without further ado, here is the main reason I wrote up this whole post in the first place (click on the image for a larger view):

Wednesday, July 20, 2011

GALLETAS Y TOPPER para la TARTA de COMUNIÓN de LÍA

ESTAS GALLETAS DECORADAS
que hoy os traemos, tienen la particularidad de que han sido diseñadas por Lía... y Lía es la niña que nos encargó estas galletas para regalar a los asistentes a su 1ª comunión. Nosotros hemos puesto todo nuestro entusiasmo para que su idea se convirtiera en un delicioso y personal recuerdo de este día tan importante para ella.



PARA LA TARTA DE SU COMUNIÓN:
hemos diseñado el topper de la tarta a partir de las fotos de Lía y de su precioso vestido de comunión, y aquí tenéis el resultado.


Tengo que confesar que este tipo de trabajos, me encanta (a pesar de que es "un trabajo de chinos")


Original y copia...



Espero que os haya gustado y que disfrutéis viéndolo tanto como yo haciéndolo.

Besitos y hasta la próxima !!!


Tuesday, July 19, 2011

Japan Envy: Space Invaders Tote Bag

I won't lie: with all the awesome things available in Japan, I think it's going to be pretty easy to make this Japan Envy series a weekly thing! I won't limit myself to a specific day or anything, but rest assured, you'll be seeing a lot more of these in the future.


Today while browsing Twitter I stumbled upon Taito's very own Twitter page and promptly proceeded to follow them (If you're not following me yet, head on over and do so!). Scrolling through their recent tweets lead me to an announcement about their new Space Invaders tote bag.


I have to say, I love this simple yet chic design. I'm a big fan of tote bags, known as "eco bags" in Japan, and the added inside pocket in this design that is alluded to on the bag's website sounds like a nice addition to me. And priced at only ¥500 (more or less $5), it's a steal! Too bad you can only get your hands on one of these puppies by visiting one of many Taito Station arcades in Japan. Curses!

I might just have to convince my host mom to purchase one on my behalf...

Monday, July 18, 2011

What kind of game am I playing? Or, things that creep me out about Atelier Rorona

I had a lovely, in-depth post all ready to go about my impressions of Atelier Rorona so far, but since it was such a meaty piece I decided to hold onto it and develop it into a full-fledged review for www.videogamewriters.com. I'll probably chop it down and do a shorter version for this blog later in the week, after I've played a bit more of the game (I'm about 1/3 of the way through at the moment).

Nevertheless, I have quite a few things I could say about Atelier Rorona, so I don't really see the harm in making two posts about it! I thought I'd share with you all some of the weird stuff I've come across in the game so far. Before you read on, keep in mind that I am seriously enjoying this game, so while the following quibbles may bug/slightly disgust me, it certainly isn't detracting from me having more than a little fun synthesizing item upon item and meeting all the request deadlines.

First thing's first, here's a quick rundown of the game: Atelier Rorona follows Rorona, an apprentice alchemist under a woman named Astrid at a workshop in the kingdom of Arland. The king of Arland has decreed that unless Astrid can complete 12 assignments given to her over the course of 3 years, the workshop will be shut down. Astrid, being more interested in napping than doing anything the king asks of her, passes the task on to Rorona. Right now I'm just over a year in, and the combination of expertly-voiced story sequences, adorable artwork, catchy music, countless items to synthesize and requests to fulfill is definitely keeping me busy.


Creepy observation #1: It's more than a little obvious that this game caters towards a certain type of male-dominated Japanese nerd culture, and I was well aware of this when I started playing the game. What I didn't know is how much creepy innuendo was going to be a part of the game's humor! A lot of the story features older women more or less hitting on Rorona, and while I know that's a cultural thing to a degree (nothing wrong with a 20-something woman calling a 14-year-old girl cute, I guess), sometimes it gets a bit out of hand. Alright, ok, I know what I was getting myself into, so I won't say much more about this (to each his/her own), but how about: 

Creepy observation #2: Some of the female characters are more than a little well-endowed for their age. I usually file these observations in the back drawer, except for when those in charge of the character models deem it appropriate to animate one of said character's bobbing breasts even when she is standing still. Good thing for me I don't really like said character very much and as such will probably not make her a member of my party very often, but seeing her undulating chest in every single battle is as much a turn-off for me as any.
The character in question, Lionela, is a traveling performer.
I guess I'm not the only one who noticed how her breasts seem to have minds of their own (cute cats, though)
Creepy observation #3: I've saved you the best for last. Last night when I was playing, I was happily introduced to my new workshop assistant, who was created for Rorona by Astrid using alchemy. Ever-curious and eager to learn, Rorona does some research into the recipe that was used to create Hom, the homunculus assistant. Ingredients include horse droppings... And in the case that horse droppings aren't available, the use of human semen is said to also be possible. Let me reiterate that for you. The recipe that was used to create Rorona's assistant calls for horse droppings and human semen. Just what sort of game is this?!?
Depending on how you answer Astrid when she asks you whether you'd like a little brother or a little sister, you can have either a female or male version of Hom, the horse-poo-infused assistant. I answered "sister," but after seeing the two designs, I wish I had ended up with the male one!
 Even though I'm enjoying poking fun at the game, I'm honestly having even more fun playing it. It's just the right recipe of pretty visuals, lighthearted story, and engrossing gameplay for me, and these weird, uh, quirks make it all the more the odd yet engrossing experience. I have a feeling this isn't going to be the end of my creepy observations, though... I've still got 2 years of game time to go!