TOGUNO

Saturday, April 16, 2011

Painkiller Pandemonium



Minimum System Requirements
*Windows XP/Vista/7
*Processor: 2.0GHz or better
*RAM: 1GB or more
*Graphics: nVidia GeForce or ATI/AMD Radeon with 256MB memory and Shader Model 3.0
*DirectX: 9.0c or better
*Hard Drive: 10GB
*Sound: Music card compatible with DirectX 9.0c or better


Friday, April 15, 2011

Crysis 2




Crysis 2 - 2DVD
System Requirements* 
Intel Processor -  Core 2 Duo E6750 2.66GHz 
AMD Processor -  Athlon II X2 245e
Nvidia Graphics Card -  GeForce GTS 25
ATI Graphics Card -  Radeon HD 5670 512MB
RAM (Memory) -  3 GB
Hard Disk Space -  9 GB
Direct X -  9

Silver Fall

Silver Fall - 2DVD

http://www.youtube.com/watch?v=uROptqDXj-4

MINIMUM PC REQUIREMENTS
Windows XP
MINIMUM
Pentium 4 2.8GHz or AMD Athlon XP 2800+ Processor
512MB RAM
10GB Hard Disk Space
8X DVD-ROM Drive
128MB ATi Radeon 9500 or nVidia 6600GT class Video Card
DirectX comaptible Sound Card
DirectX 9.0c
Keyboard
Mouse
RECOMMENDED
Pentium 4 3GHz or AMD Athlon XP 3000+ Processor
1GB RAM
256MB ATi Radeon X850 or nVidia GeForce 6800GT class Video Card

Shadow Harvest - Phantom Ops




Shadow Harvest - Phantom Ops - 1DVD
Publisher: Viva Media LLC

Developer: Black Lion Studios

Release Date: Feb 2, 2011

Genre: Tactical Shooters

Features:

    * Shadow Harvest: Phantom Ops takes place in the year 2025 as the world is shaken by numerous conflicts over the control of dwindling natural resources.
    * Greedy warlords and dictators of 3rd world countries thirst for advanced weapons systems and never before have arms dealers been so profitable.

Minimum System Requirements

* OS: Windows XP, Vista or Windows 7
* CPU: Intel 3.2 GHz or faster
* RAM: 1 GB
* HDD: 8 GB free disk space
* Graphics: 256 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Recommended System Requirements

* OS: Windows XP, Vista or Windows 7
* CPU: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
* RAM: 2 GB
* HDD: 8 GB free disk space
* Graphics: 256 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Thursday, April 14, 2011

3DS Impressions


The haul!
Though I wasn’t originally planning on getting a 3DS for a while, Shaun and I were lucky enough to receive one from my mom last week as an early Easter present! Thanks, Mom! It’s that lovely blue color, and came with Nintendogs + Cats Toy Poodle and Super Monkey Ball 3D. Now I’ll be the first to admit that the launch lineup for the 3DS was rather lackluster, so unfortunately I wasn’t particularly enthralled by either of these games. Nintendogs is cute (I never played the original, incidentally), but the novelty wears thin pretty quick–especially after taking your virtual dog for a walk and watching it do its business on the street. It does do a nice job of showcasing the 3D capabilities, particularly when your dog jumps up and licks the “screen.” 
Super Monkey Ball is a series that I also have never gotten into, purely from lack of interest in general more than anything else (I haven’t read reviews, I don’t know how popular it is). In Super Monkey Ball 3D you can choose from three modes–the regular adventure courses, Mario Kart-like racing, and multiplayer. I think the first option is where the “monkey ball” comes from, as your monkey of choice will roll around through short courses in a hamster-ball like apparatus, the goal simply to get to the finish line while collecting bananas. Yawn. The racing was a little more interesting, for me at least, and felt kind of like a preview of what a 3D Mario Kart would look like. Oddly, I found the 3D in Super Monkey Ball to be less crisp at higher levels than Nintendogs. As I moved up the slider to increase the 3D effect, I quickly began to see a double-image that really aggravated my eyes. At a lower level the double image seems to disappear and I found it much more pleasing to look at that way. I can’t comment on the multiplayer, but I assume it’s probably very similar to the other modes.
Now on the 3DS itself! I only have a DSlite, so I can’t compare the 3DS to the DSi or XL, but in terms of size and weight, it seems about the same as my lite, only a little thinner. I’m even carrying it around in the same case that I was using for my DSlite. As most of you probably know, the top screen is wider than the bottom, and another notable upgrade is the addition of an analog stick on the left side along with the traditional D-pad. I began playing Pokemon White on the 3DS, which I was previously playing on the DSlite, and have noticed that the slimness of the console means that I have to bend my fingers at a slightly increased angle to press the buttons, which I find slightly uncomfortable. I think it will take getting used to, but isn’t a major downside by any means. What I have found, is that even though I want to use the D-pad for Pokemon, the lower positioning of the D-pad due to the addition of the analog stick means that it isn’t really that comfortable to use the D-pad for long periods of time, where it was fine on the older DS models. This means I found myself using the analog stick just because it felt more comfortable.
I know I touched on the 3D capabilities a little already with regards to specific games, but I’d like to say a few more words on it before I move on. It is, after all, the driving force behind this new handheld!
I have to say I haven’t really been bitten by the 3D bug yet–when I go to the movies I always opt for the cheaper 2D tickets, and when the 3DS was announced I was more excited by the fact that it was just a new system rather than the whole “3D without glasses!” thing Nintendo is going for. So, how does the 3D really stack up, then? Well, after hearing that the 3DS gives people headaches after 15 minutes or less of gameplay, I have to agree. When you’re not used to looking at the 3D top screen, it can be quite eye straining to view with the slider turned all the way up. That said, Nintendo made a very smart move by making the 3D adjustable. I enjoyed playing on a very low 3D setting–I could still see the 3D effect but it didn’t strain my eyes nearly so much. It’s a little frustrating that you have to angle the screen very precisely to be able to see the 3D effect well, though. Even so, all games can also be played in 2D, and they still look nice and crisp. I’m still not completely sold on the magic of 3D, but I’m hoping future titles will make a believer out of me.  
Face Raiders–free with every 3DS! (source)
One thing I find really intriguing about the 3DS is the Streetpass–the idea being that if you walk around with your 3DS on sleep mode (closed, but still on), you can swap information with other 3DS users you pass during your day. With Nintendogs + Cats, you can share pictures of your pets and even send presents to other players. I’m not sure of Super Monkey Ball 3D has any Streetpass functionality, but I don’t believe so. Even without any games, by using Streetpass you can get info on other 3DS players such as what game they are currently playing or download their Mii, which will then be sent to your Mii Garden to be viewed at any time (I believe this also unlocks some mini-games as well). I’ve only tried Streetpass once so far, when I knew I would be around a fair number of people, but regrettably I didn’t pass any other 3DS owners. The possibilities of the Streetpass are really interesting, I think, and I look forward to see how future games will take advantage of this new technology.
Finally, I’d like to comment on Face Raiders, an augmented reality shooter that comes already installed on the 3DS. In this game, you take pictures of faces, which are then used to create these little enemy face ships you have to shoot down. It’s a pretty funny concept, and I enjoyed playing around with it. There’s something oddly satisfying about shooting at your own face. The game also makes use of the camera in real time (hence “augmented reality”), so rather than shooting at faces superimposed on a pre-made background, you’re twisting and turning your hands to move your 3DS around your living room, or wherever you happen to be playing (imagine how silly you’d look in public!). Apparently, though, there is an incentive to play this outside–any faces that show up in the background while you’re playing will be added to your game (source)! 
All in all, I’m really excited to have gotten my hands on a 3DS so soon after it was released (thanks again, Mom!). Unfortunately, the lack of a strong launch line-up means that for now, I’ll probably just be playing my old DS games until something good comes along, but I am certainly looking forward to what the future holds.

Tuesday, April 12, 2011

Melbourne Trip and Visiting Art of Disney Fairy Tales at ACMI

Hello hello! My severe lack of updates recently can be attributed to my trip last week to Melbourne with my husband... So hopefully I can get back into a more regular pattern soon! I'll start with a few pictures I took:



Two views of the iconic Flinder's Station


 Babushkas everywhere!


Southern Cross station

Melbourne is quite a beautiful city! Because its been around for so long, there are plenty of old buildings (which I love) and a lot of interesting architecture, even in the newer buildings! Just look at that picture of Southern Cross station! It was all quite breathtaking, and while Brisbane is a nice place to live, the architecture doesn't pack the same punch that Melbourne's did for me during those few short days. It seemed as though every time I turned into a new street there was a cute house, quaint eatery, or funky storefront to stare at and take pictures of.


While not exactly a vacation, as my husband was down for work, I had plenty of free time during the day, so I explored a lot of the downtown area, visited the biggest mall in the Southern Hemisphere, and saw some art exhibitions. The highlight for me was ACMI (Australian Centre for the Moving Image)'s "Dreams Come True: The Art of Disney's Classing Fairy Tales" exhibit.




It was really amazing to see character designs and all sorts of art from the production of some of Disney's most iconic films such as Snow White and the Seven Dwarfs, Cinderella, Sleeping Beauty and even their newer films, The Princess and the Frog and Tangled. The layout of the exhibit was very dynamic: clips from the films would be interspersed with commentary and various production art, so the whole thing took me 3+ hours to go through at a leisurely pace. Since it cost $16 to enter, I was happy to take my time and get as much as I could out of it. From my understanding, some of the art on display is not often, if ever, shown to the public, so it was a great chance to see all the different types of artistry that goes into creating the Disney fairytale stories. I was particularly enthralled by the Medieval stained glass-inspired art of Sleeping Beauty, which is actually one of the Disney films I never really got into. Each background image was like a work of art by itself! I'm actually inspired to go back and re-watch the film, now.


Shaun and I talk about moving to Melbourne someday, but if that day comes it will probably be a good ways in the future, so we'll have to make do with Brisbane for now. I wouldn't mind visiting again sometime, though!

Thanks for reading, and check back soon for my hands-on impressions of the Nintendo 3DS!

Wednesday, March 30, 2011

Weekend in Review–Exploring Japanese Fantasy Literature at UQ

Shouldn't a weekend review come sooner than Thursday? Somehow I managed to put off this post until now, but perhaps in the future I should make more of an effort to post about my weekend at the beginning of the week! Oh well. I hope you all are looking forward to this weekend and the beginning of April!


As I mentioned in my previous post, I attended an event at the University of Queensland held on Friday night called Fantasy and Imagination: Exploring Japanese Creative Writings. The guest speakers included Dr. Carol Hayes of ANU, Edward Lipsett, a translator who co-founded Kurodahan Press, and Roger Pulvers, a man of many talents who recently published The Dream of Lafcadio Hearn with Kurodahan Press.

The man focus of the panel was to discuss whether there is something inherently different about Japanese fantasy when compared to Western fantasy, and to pinpoint what these differences might be, if there indeed are any. I found it to be quite interesting and was especially impressed by Roger's insight on the subject. He argued that Japanese aesthetics are intended to be felt through the pores, and that while a Western perception of beauty is something that is unattainable by average individuals (he used ornate castle architecture as an example of this), Japanese beauty is felt every day and is inherently the same, from revered Shinto shrines to the humble everyday dwellings. Pretty neat, huh?

Dr. Hayes and Edward both mentioned the lack of action in Japanese fantasy as compared with Western fantasy literature. As a whole, Japanese fantasy is emotionally driven, rather than plot/action driven, which I think, along with the fundamental differences in the Japanese perception of beauty, is the root of what makes Japanese fantasy different from, say, Harry Potter or The Lord of the Rings.

After the discussion, we all filed into another room for the reception, where there were complementary drinks and food (I had a glass of white wine and some kind of chicken skewer, both of which were very nice). I was able to meet many interesting people, including all of the speakers except for Edward, unfortunately. I may have even landed another translation gig, but I'm not going to talk about that, lest I jinx it!

On Saturday, I had the opportunity to attend Cardmaking for a Cause, an event my husband's co-worker (whose house we stayed at when we had to evacuate during the floods, incidentally) invited me to. It was a women-only event where all the cards made during the day would be donated to local hospitals to sell to patients and visitors, all proceeds raised going to the hospitals themselves to use for improved equipment, etc.

Luckily, all of the cards I made came in prearranged "kits," which meant all I had to do was stick all of the parts together. This actually saved a lot of time, rather than having to conceptualize and cut everything there on the spot. It was quite a nice, intimate event (though I may have been the youngest woman there...), and during the course of 4 hours my table made over 100 cards! And of course we got to help ourselves to biscuits, coffee/tea, and sandwiches, which always is a bonus.

Sorry for the lack of photos today... I meant to take a couple at the cardmaking event but I only ended up getting a couple that are pretty poor quality. As I type, I am busy cooking my Dad's awesome chicken barley soup, so maybe I'll share photos of that next time!

Tuesday, March 29, 2011

Bocah 13 Tahun Titisan Albert Einstein


Okezone 

Jacob Barnett 
INDIANAPOLIS – Anak ajaib ini baru berusia 12 tahun ketika menguji teori relativitas Albert Einstein. Kini di usianya yang ke-13, Jacob Barnett, direkrut menjadi peneliti bayaran di Indiana University-Purdue University Indianapolis (IUPUI).

Bocah asal Hamilton County, Indiana, Amerika Serikat, ini membuat para

Sunday, March 27, 2011

TARTA ELI, PATO, VALENTINA Y POCOYO EN LA NIEVE


POCOYÓ Y SUS AMIGOS
han decidido aprovechar las últimas nieves del invierno y se han ido de excursión a divertirse a lo grande.


Aquí los veis haciendo de las suyas, imaginándose todo tipo de aventuras, y esta vez también han contado con la oruga Valentina, que a pesar del frío, está disfrutando intensamente de esta agradable jornada montañera.


Eli, la elefanta más coqueta del mundo, se ha acicalado para la ocasión con orejeras y bufanda con motivos florales a juego...


Nuestra traviesa patinadora ha sido la primera en aterrizar sobre la nieve...


... mientras que Pocoyó está preparando la 1ª guerra mundial de bolas de nieve...



KDD BLOGERA EN VALENCIA !!
Aprovechando esta entrada, comentaros que ayer mismo celebramos una quedada bloggera en Valencia, más concretamente en el Atelier de Chic-Cookies en La Pobla de Farnals. Celebramos los 100 seguidores del blog de Aurora e Isabel deliciosaimaginacion.blogspot.com con un sorteo de productos. La afortunada fue Mar, del blog
Enhorabuena !

A la quedada asistimos:
Isabel (pronto inaugurará su blog), que tuvo el detalle de traer una estupendísima coca para merendar.

Pincha aquí para ver todos los detalles y fotos del evento.

Comentaros que me hizo mucha ilusión conocer a todas estas compañeras que comparten afición, así como volver a ver a Lidia y Laura, a quienes ya conocía pero que hacía muchísimo que no veía personalmente.

Espero que se repita y que podamos volver a vernos muy pronto. Gracias a Isabel y Aurora por el cariño y el tiempo dedicados a este evento.

Besitos para tod@s