TOGUNO

Monday, April 12, 2010

Whew...

...down down..deeper down. Just finished another couple of sections of 'THE INSANITY II' and all I gotta say is, this is some scary sh*t coming out of my brain and onto the medium we all know and love called Flash here. Tell you what guys if you want to have cozy dreams don't sit on your computer alone drawing pics of half-eaten bodies with their intestines hanging out...
Anyway, I need a break so I thought I'd blog for a sec before I get out the guitar.


I don't suppose I'll ever spend as much time authoring any games as I have with the Insanity series. But will there be a trilogy? Maybe one day. But 6 months is really way too long to spend on making a game. What's the point? I definitely need to cut them shorter. With story-intensive games like this one there's really no choice but still...One worry I do have is fitting this all in under 5 mb. I can't see it happening what with all the audio that has to go in at the end, so there might be some restrictions in that capacity.

Anyway, 2011 will be my year for multiple game releases- you can bank on that.

I want to wrap this puppy up because I'm DYING to code a decent beat-em up. I've been doing *ahem* research? on MAME recently and some of the golden oldies, Crimefighters, Shadow of Mystara, Aliens vs Predator. Man, thems some good games and I'm bagging to get my imprint on the legacy of great fighting games.
I quit playing Tekken 6 because frankly the game isn't that much of a challenge, I think my Eddie is retired at around position 170 in the world so, can't complain. Back on MGO again with a level 14 girl character called 'THE INSANITY' (surprise). You wont find me on the UK servers but if you ever go on the Japanese ones feel free to friend me and we can clan up or something.
I've been checking out some of the new releases on PSN. Brink is looking exciting. Just, dammit, I wish they'd bring out Monster Hunter on the PS3. Even if I have to go through it all in Japanese again like I did on the PS2 I'd be game.

Thursday, March 25, 2010

INSANITY II next Alpha available








INSANITY II ALPHA.02 is good to go!


There's a wee bit more game there for your enjoyment. You can now see more of CHIMERA and solve another puzzle. I've been checking out screenies for the new Dead Space 2 and it's looking pretty good. Man, wish I could be working on a game like that.

Wednesday, March 24, 2010

The Arnolfini Processor

Some people are complaining they don't understand how to solve this puzzle.



As you can see in the first pic (far left) this is a clue as to how to decipher the painting's secret clue.

'The Insanity II' is a more intellectual game than the first one. I'm aware that many people will struggle to figure out the puzzles which is why I'll include a walkthrough YouTube video with it's release (with money-making ad's on the page of course bwahahahaaaaa!)

For your information, the Arnolfini Portrait is a *real* picture by the way :-) And is historically known for having many hidden meanings- read about it out on Wikipedia

The demo will be updated shortly with a couple of extra sections. I'll let you guys know when it's out.

Friday, March 12, 2010

THE OFFICIAL 'INSANITY II' DEMO BABEEEE!!!


How's it going peeps? Long time no see and all that, but you can bet your ass I've been working hard on the sequel to 'THE INSANITY' and here's your proof. I did want to post this in NG Alpha's but unfortunately it's already over their 1mg limit.

'THE INSANITY II' Alpha 0.1

Featured in this demo is approx.1/3 of the up-and-coming game.

You can:

*Read a little more about the history of the Doctor and the character you play in the game.

*Solve 1 major puzzle.

*Encounter 'CHIMERA'- one of the doctors wolf-like creations+ a hybrid vivisect version of one of your team-mates.

*See roughly 15 pieces of background art.

*See the almost-finished intro.


Enjoy!


Sunday, January 24, 2010

Championship Manager 03/04






Championship Manager 03/04 - 1DVD
Requirements: No special requirements

Tuesday, December 29, 2009

INSANITY 2 pics

A few work-in-progress screenies for the new installment of the series.





Still require a bit of touching-up (ooh matron!) before they can be used for the game.

Wednesday, December 9, 2009

THE INSANITY 2

Frickin' Tekken 6 online is sucking up a loooot of my time. EVILKRIS_1977 if you see me on there. Playing as Eddy I'm currently 126th (W 906 L 503) in the world online battle rankings, not bad for a dude some might say is past his best gaming years! Come on all ye challengers!

Er.. and for anyone interested in my work:
'THE INSANITY II' is in the works, I'll have some snapshots up on the blog sometime later in the week. I've examined a lot of feedback from players of the original and decided to make a few altercations to the in-game mechanics. The battle system is kaput- some folks said it was 'original' but not very enjoyable and *shockingly* actually killed the games suspense.
Replacing that will be more action QTE-esque cutscenes and subgames, though none as tricky as 'The Machine'- which seemed overly challenging and clearly pissed off a lot of players.
Picture a mouse-mashing scene that will require you to crawl through a vent with one of the vivisects in hot pursuit, get caught and there will be a nasty, delectable death to come. The protagonist in this one is much more apparent- I've already designed the 3d mesh and you will see his appearance throughout the game.

The game will continue the tradition of ambushing any quiet moments where the player thinks it's safe to have a break. Also, in some cases you'll die by walking into the wrong place, using the wrong item or lingering too long, you'll need to think carefully and keep your wits about you at all times. Also, the puzzles will be trickier and more 'intellectual'. The blood and gore are all there but the story is the main chiller.
Originally I entertained that the game would take place in a lighthouse. This seemed like a good idea but I realised it would be impractical for storytelling purposes.
So, where is it being set now? An abandoned asylum..


More later...

Thursday, October 1, 2009

-THE INSANITY- RELEASED!

Tuesday, September 15, 2009

"THE INSANITY" DEVELOPMENT POST

GAME INSPIRATION
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There's no direct inspiration for 'THE INSANITY' but it definitely had a wide range of influences. My first purpose was to recreate something similar to what we used to read in the Fighting Fantasy Ian Livingstone&Steve Jackson books as kids. Are you old enough to remember?
What a great idea it would be, I thought, to have a game like that. Not really much more than an excuse for a straightforward picture-book story. Interactivity is limited- there are battles and sub games to raise the pulse a little, but the real involvement comes from the characters and being astray in this mysterious world that is part directed by the author and part by your own imagination.
In a sense the game is a hybrid because it's not actually aimed at the crowd who prefer slow, passive puzzle games, but rather the Silent Hill/Resident Evil fans who like a decent story and medium pace action+the chance of a grizzly death.


CHARACTERS
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EDGAR FRIENDLY
One of the differences between Friendly and other horror genre antagonists is that he doesn't have any provocative background tale, his history is straightforward and nondescript, he is a highly-educated man from a good Christian non-abusive family. He's brain damaged. There's more to be learned about this in the second game, but he gets involved in a horrendous accident that triggers it all off a few years later. He loses the mental faculties that appropriate what is moral and sane in our society. With normal thought patterns destabilised he goes on to believe what he is doing, the experiments, the kidnapping, the vicious murdering, is for the benefit and advancement of humanity and medical science. He doesn't view himself as an outright serial killer (as do many in real life btw) - it's 'progress'- mankind will comprehend his objectives and one day thank him, the end DID defy the means, and all was not for naught. In the Insanity 1- which is taking place sometime after the second game- his beliefs have manifested themselves to such an extent that he literally puts himself under the knife with a little help from T.Takaki, in the vain hope that it will educate the world and prove his level of commitment. All goes awry at the last minute however, and he ends up potentially 'curing' his condition and being as horrified at his surroundings as a normal human being would be. His awakening prior to discovering the horrible truth is the event consequentially to the games beginning.

TRACY TAKAKI
Tracy is nothing more than a frail-minded girl who's love for Friendly runs so deep that she allows him to sculpt her into one of his Pigmalion-esque 'experiments' to be with him. She lies to herself that all that is happening is just a game. She is the one who deep-down is completely aware of the terrible irregularity of it all, and yet her love obscures her righteous beliefs and she foolishly expects he will somehow revert back to his once normal mentality once the Doctor is done playing around. Her physical appearance is largely based on the 'Kuchisake Onna' of Japanese mythology and the actual model herself (counting out the face) is none other than my own wife- who after seeing her lovely photo's zombied up is convinced she married a Edgar Friendly nut job herself. She will be making a further appearance in the second game.

"THEY'LL BE NO ESCAPE FOR YOU GUY"- TUNNEL MONSTER - STATUE
Past captives and surgically altered victims.

ALEXANDER
Another captive although he- like yourself- manages to escape and is in the process of looking for a way out when you encounter him.

CHAINSAW GUY
He's a character from another game I never did quite finish (yet) "THE DAMNED". Just out of silly affection for the 3d model and it's animations I decided to write him into the game. His history is under wraps as if I do make a second game-demand depending, he will be one of the leading characters. As inspiration goes, obviously you can tell clearly he's all Texas Chainsaw Massacre.

What about a -"THE INSANITY 2"?

As far as a story goes I've already a pretty decent one fleshed out using many of the characters in the original game plus 'The Doctor' naturally.. Don't expect a happy ending!
It is certainly a possibility, depending on the reception of the original and the plausibility of making some better $$$ this time.

Under Construction
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